The Hexad model differs from the other classification systems in this overview in one fundamental way: it is directly connected to gamification. Gamification is the use of game elements in everyday life - for example in learning applications, sports, or the workplace. This model was proposed in 2015 by Andrzej Marczewski with the idea that game-based systems are far more engaging when they are tailored to individual personality traits. The Hexad model therefore helps us understand not only how we play, but more importantly what motivates us to engage in activities across various programs and applications.
A major advantage of the Hexad questionnaire is that it is easy for anyone to understand. The authors recognized that users of modern applications are not necessarily experienced gamers and may not be familiar with gaming terms such as “levels” or “achievements.” Instead of using complex game-related terminology, the questionnaire focuses on fundamental psychological needs. It asks what truly drives people in their everyday lives and, based on this, estimates which game elements are most likely to be effective for each individual.
When developing the questionnaire, the experts first created dozens of items, which they carefully tested and compared with the results of personality assessments. The researchers even examined whether participants responded consistently after several weeks in order to ensure high reliability. The final version of the questionnaire contains 24 items and is now used to help application designers create environments that are more engaging for users - whether they are motivated by overcoming challenges, acting autonomously, or collaborating with others.






